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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Crosi Wesdo
War and Order
1892
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Posted - 2016.05.31 11:26:20 -
[1] - Quote
The new camera is terrible for me on a fundamental level.
I fly a lot of fast ships. I engage large gangs and need to have situational awareness.
The new camera makes that harder because it takes twice as much mouse movement to look up and down as it does to look left and right.
REMEMBER, CAMERA IS HOW YOU CONTROL YOU SPACESUBMARINE.
This means, if i need to change direction fast, that to go from looking straight up to looking straight down, i have to let go of the LMB, reset my mouse position and carry on half way through to continue with moving the camera from one extreme to the other. This means more time and effort to do what should be the most straight forward thing in any game.
Also, the zoom is too fast for my ratchet-less mouse a setting to control the speed of the zoom and its 'stiffness' would be helpful.
The new camera is so close to being as straight forward as the old camera;
Make panning up and down the same speed as panning left and right.
Give options to zoom speed and 'stiffness'.
Without these options, it just feels like im fighting the game to do things that used to be easy. |
Crosi Wesdo
War and Order
1893
|
Posted - 2016.05.31 11:44:50 -
[2] - Quote
The least CCP could do for me is to say "We actually WANT it to be 2x more effort to look up and down as it is to look left and right" so i can stop whining about it. |
Crosi Wesdo
War and Order
1895
|
Posted - 2016.05.31 13:10:35 -
[3] - Quote
Henderson SinnerGhost wrote:Hey all,
If you uncheck all the Camera Setting with no check marks in each box. Its pretty much is same as the old camera we use to have.
no more sick ness
Where is the checkbox that makes panning up and down the same speed as panning left and right? |
Crosi Wesdo
War and Order
1901
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Posted - 2016.05.31 16:35:50 -
[4] - Quote
"Oh, you dont want a new camera and have never complained how the old camera works? Well, heres a new one where panning x and y are at different rates and the zoom speed goes from 'stuck in mud' to '**** of a shovel' for no obvious reason"
"Oh, you dont want a new map?, well heres one with about 1/5th the functionality and that has no relationship to the overview like the old one which makes it harder to orient yourself, and an added bonus that it has its own window because 95% of players complain that they have too much of their screens not covered in windows"
"Oh, you dont want a new dscan window? Well, heres one we giving you anyway, with all the buttons moved around for no apparent reason"
"Oh, you want a right click panning/zooming option do you? Well, well give you one but make it so that the zoom is reversed because we have nothing but spite for having to do things you asked for, so we will do them badly"
-CCP 2016. |
Crosi Wesdo
War and Order
1905
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Posted - 2016.05.31 19:00:46 -
[5] - Quote
From the locked GD thread
ISD Buldath wrote:Adapt and Overcome.
Also there are many guides out there on the Net that Help you make the new camera look almost exactly like the old one. Locked.
Where is the guide that tells me how to make vertical panning the same speed as horizontal panning????
Where is the guide to stop my zoom being both sluggish to start going on to uncontrollably fast on my ratchet-less scroll wheel mouse????
How on earth can you tell people to go look up a guide on how to make YOUR game camera work well, while at the same time thinking the new camera is in a fit state for release?
How about YOU make the camera work well by default, then other people might think the camera is a success.
Stop releasing bad / incomplete changes and then expecting the players to use their own duct tape. This is not a mechanic or balance change.
The term 'adapt and overcome' does not apply here. This is a change to the games primary input method for situational awareness and manual input and its clearly had more focus on polish than practicality. |
Crosi Wesdo
War and Order
1919
|
Posted - 2016.05.31 22:10:50 -
[6] - Quote
Here is a very short vid i made a couple weeks ago to complain about the new fixed camera detatching from ship on gate jump bug.
But it also shows how the zoom is on my ratchet-less scroll wheel mouse, and the speed of horizontal and vertical panning on the old camera to begin with, and on the new camera after.
This illustrates how ludicrously fast the zoom is on the new camera. And how relatively slow the vertical panning is on the new camera.
If you look at the performance of the old camera at the bigging of the vid, a trained eye can clearly see how sensible its settings are. You dont need a trained eye to see the defects of the vertical panning and ridiculous speed of zoom on the new camera tho |
Crosi Wesdo
War and Order
1919
|
Posted - 2016.06.01 01:59:54 -
[7] - Quote
See, i WANT a new well programmed camera. I just want it to feel like the old camera, the camera that not a single person has ever complained about, then add as many OPTIONS on top of that as you want.
The way CCP has handled this smacks of amateurism. |
Crosi Wesdo
War and Order
1922
|
Posted - 2016.06.01 07:57:14 -
[8] - Quote
CJ 'Husky' Ulmarck wrote:Hopefully some useful feedback here instead of rage, but it seems the New Map may have had some issues in this release.
Whenever I open the "Jumps in the last hour" setting it tells me [no label: UI/Map/ColorModeHandler/JumpsLastHour]
I don't get this message for "number of pilots docked" or "ships destroyed in last 24 hours" however, so I don't think it is a problem with my client.
Wow, stop raging. |
Crosi Wesdo
War and Order
1932
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Posted - 2016.06.02 07:11:54 -
[9] - Quote
Varren Dar'khel wrote:The new camera is horrible, and yet again CCP completely fails at customer service with the removal of the old camera. Removing my option to disable what I consider a terrible camera is offensive and smacks of the kind of CCP arrogance that caused Incarnageddon.
You rarely seem to know what is best for this game and rarer still do you listen, your continual push with the New Camera, Beta Map, RPG style dailies, and removal of UI Color Customization is blatantly anti-player.
Quit forcing terrible design decisions on us.
They only seem to care about what eve 'looks' like, not what eve 'plays' like.
The new camera for example, may not trigger a huge backlash since incursion runners, market traiders, belt ratters and F1 monkies will barely tell the difference. they will take this as a sign of acceptance from the 'wider player base', without acknowledging that they just alienated a significant number of players.
When you are a game company, and your best expectation of delivery of service is 'to not **** TOO many people off', then you have set your standards VERY low indeed.
The new camera, on a fundamental level, for very simple reasons ive listed previously, quite inferior to the old camera. The fact that CCP seems happy with that is very worrying. |
Crosi Wesdo
War and Order
1933
|
Posted - 2016.06.02 19:50:43 -
[10] - Quote
Galendil wrote: When the new camera came out, I switched immediately and never looked back. That is why this is not a shock to me. Why do you think they give you a preview version of things? So you can ignore it until the old one goes away? You all better start using the new map, BTW.
Look, they need to get rid of old code. They need to get rid of DX9. They will fix this. Just lower the volume and be human for a change. Gawd!
- CCP asks for feedback - Feedback is given - CCP ignores feedback - Random F1 monkey drops bye to complain about people giving feedback
Such is the way of things.
Clearly i put a lot more demand on the camera since im more concious of the way the new camera falls short in terms of response, control and intuitiveness.
There are some good things too. Ive set the panning cam toggle to a mouse button and i really like that. The 1st person camera is interesting but essentially useless for the kind of pvp i get involved in. The strategic camera, looks nice but i tend to not need it as i use panning the camera and watching the parallax between various brackets to judge distance.
BUT very simply, the camera seems to responds late to input from the mouse, requires twice as much vertical input as horizontal and the zoom speed and 'stiffness' or 'feel' is vastly different to the old camera and hard to control on certain hardware.
This is all done to make things look more 'polished' but the way they achieved that has come at a great cost to performance. Player feedback has driven many changes in EVE history, unfortunately its usually after theyve ignored the prerelease feedback and have to backpedal / fix it once its on TQ. If everyone were like you, no one would complain, EVE would be **** and no one would play it.
Now, im not sure where im raging, but im sure you will see it. But please, before you white knight for CCP understand that i want the game to be better than where it is right now in terms of the new camera. |
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Crosi Wesdo
War and Order
1933
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Posted - 2016.06.03 03:01:17 -
[11] - Quote
I think the main cause of zero CCP interest in this which seems to only effect a small proportion of players, even though it effects those to a large extent. Is that there isnt a reddit megathread. Since most of the posters on reddit are in huge alliances that simply anchor up and follow broadcasts. Many may not even move their camera from the start of a fight to the end. |
Crosi Wesdo
War and Order
1933
|
Posted - 2016.06.03 05:29:59 -
[12] - Quote
Galendil, you do realise that there is far more angst, and far less value in your 'i hate people who give feedback in feedback threads because ive met some devs and i blindly follow everything they do' post?
And no, they wont get it right if they are not told what is wrong. |
Crosi Wesdo
War and Order
1936
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Posted - 2016.06.03 21:12:05 -
[13] - Quote
I think ive managed to figure out whats wrong with the zoom on the orbit camera.
Once you zoom out beyond a certain point, into the zoom levels that are practical for kiting (you cant see your ship model and can only see other brackets). The increments of zoom as very large. Its very hard to get a zoom level that i am comfortable with since there are no micro adjustments, there are only huge leaps of zoom.
The result there being so few increments of zoom, is that the zoom becomes far too fast on my ratchet-less mouse. And even if i turn the ratchet on it rarely feels like im at the zoom level i would want.
On the old camera, i could make slight adjustments all the time, to help with my situation awareness and judge the distance of ships using parallax.
With this camera, the movement between zoom 'levels' are smooth, but the distance between them is huge once you are at the kind of zoomed out view required for nano-kiting.
Add this to the generally slow to respond camera panning and the extra input needed to look up and down and i am left with far less confidence that the game is going to allow me to do what i used to be able to do. |
Crosi Wesdo
War and Order
1940
|
Posted - 2016.06.14 17:38:45 -
[14] - Quote
Azahar Ortenegro wrote:Here's feedback!
2) Fix the new camera like this: a) Make the horizontal and vertical look speed values identical b) Add a Zoom speed slider c) Remove the inertia when zooming d) Remove bobbing when the option is disabled e) Get the old max zoom back
I would add f) add more increments to the zoom when zoomed to the extent that the ship is not visible.
As it is, when in the outer limits of the zoom, the increments are huge which often makes finding a zoom 'level' that is comfortable for a given situation awkward. |
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